CactusGUI element for drawing text labels to the screen
gui.makeLabel('myLabel')
gui['myLabel'].style(owner='main', text='label text here', top=50, left=100, color=(255,0,0))
| Attribute | Datatype | Comments |
|---|---|---|
| text | string | Text to display |
| color | color (R,G,B) | Color of the text (R,G,B) |
| font | pygame.font.Font | Font for the label. Use pygame.font.Font() |
| height | int | |
| width | int | |
| top | int | |
| bottom | int | |
| centery | int | |
| left | int | |
| right | int | |
| centerx | int | |
| image_offset_left | int | |
| image_offset_top | int | |
| target | string | Name of another element. When the current element would be focused, the target element will focus instead. |
| Attribute | Datatype | Comments |
|---|---|---|
| name | string | Identifies the element inside the GUI |
| owner | string | Name of the element that "owns" the current element |
| type | string | The specific kind of element - ex: Textbox, Button, Image, State, etc. |
| z_order | int | Determines the layering order of the element when GUI elements with the same owner are rendered. The element with the highest z-order is layered on top. Can use both positive and negative numbers. |
| visible | bool | If visible is True then the element is displayed, if False then the element will not display. Child-elements that the element owns will still be rendered. Defaults to True. |
| show | bool | If False then the element's child-elements will not be rendered to the screen. Defaults to True. |
| use_hover | bool |
Defaults to True for some elements.
Tells the GUI's listener object to listen for events from the current element: onHover, onUnhover |
| use_click | bool |
Defaults to True for some elements.
Tells the GUI's listener object to listen for events from the current element: onMousedown, onRightMousedown, onAnyMousedown, onMouseup, onRightMouseup, onAnyMouseup, onClick, onRightClick, onAnyClick, onBlur, onDeactivate onActivate requires both use_click and use_active onFocus requires both use_click and use_focus |
| use_scroll | bool |
Defaults to True for some elements.
Tells the GUI's listener object to listen for events from the current element: onCenterMousedown, onCenterMouseup, onScrollUp, onScrollDown |
| use_active | bool |
Defaults to True for some elements. onActivate requires both use_click and use_active |
| use_focus | bool |
Defaults to True for some elements. onFocus requires both use_click and use_focus |