|
CactusGUI 0.4.1.0
|
Lots of fix-ups:
- Smoother fonts
- KeyBind capitalizes key names
- use_click, use_hover, use_scroll, use_active, use_focus, are now called automatically when needed, so they'll be behind-the-scenes from now on.
- Added onKeyup event that was missing
- Added a "keyboard" event that fires every frame when key(s) are pressed
- All event callbacks take the same parameters, in the same order, now
- Added "inner" events that handle built-in events for elements, i.e. an active button changing color, or text being added to the textbox when a key is pressed.
- onKeydown events for Textbox and KeyBind are now fixed
- New trigger() function for dynamically triggering events
CactusGUI
CactusGUI is a user interface for the Pygame game engine.
It allows you to easily drop textboxes, labels, and images into your game.
The goal of CactusGUI is to provide easy-to-use graphical elements without adding extra complications to your project.
A good GUI should make things simpler, not more complicated.
Please Note: CactusGUI is just out of Pre-Alpha.
It might have everything you need for your project,
but for most projects it will not.
If you need a more mature GUI then you'll need to look elsewhere:
(PGU, OcempGUI, GooeyPy, Albow, ...and other Pygame GUI's)
UI Elements implemented:
Events implemented:
- hover
- unhover
- focus
- blur
- mouseup
- mousedown
- click
- rightclick
- leftclick
- keydown
License
CactusGUI is licensed under the
LGPL (GNU Lesser General Public License, Version 2.1)
the same license that
Pygame uses.